A recipe exporter mod for minecraft. Exports recipes during runtime, to a JSON formatted file.
Find a file
Repository files (latest commit first)
Filename Latest commit message Latest commit date
ABKQPO 85f1023598
Change GTRecipe clone (#11)
Co-authored-by: Martin Robertz <dream-master@gmx.net>
2026-02-06 19:50:00 +01:00
.github updated buildscript to rfg 2024-09-02 14:17:20 -04:00
gradle Remove reference to removed recipe map & update buildscript (#10) 2026-01-11 14:11:09 -05:00
src/main Change GTRecipe clone (#11) 2026-02-06 19:50:00 +01:00
.editorconfig updated buildscript to rfg 2024-09-02 14:17:20 -04:00
.git-blame-ignore-revs added blame ignore file 2024-09-02 14:47:11 -04:00
.gitattributes updated buildscript to rfg 2024-09-02 14:17:20 -04:00
.gitignore updated buildscript to rfg 2024-09-02 14:17:20 -04:00
build.gradle apparently the buildscript can shade deps already 2024-09-02 18:07:56 -04:00
CHANGES Initial commit. 2019-07-23 15:49:20 -05:00
CODEOWNERS updated buildscript to rfg 2024-09-02 14:17:20 -04:00
CREDITS-fml.txt Initial commit. 2019-07-23 15:49:20 -05:00
dependencies.gradle update deps 2026-02-06 19:46:01 +01:00
forge-1.7.10-10.13.4.1614-1.7.10-changelog.txt Initial commit. 2019-07-23 15:49:20 -05:00
gradle.properties Remove reference to removed recipe map & update buildscript (#10) 2026-01-11 14:11:09 -05:00
gradlew Remove reference to removed recipe map & update buildscript (#10) 2026-01-11 14:11:09 -05:00
gradlew.bat Remove reference to removed recipe map & update buildscript (#10) 2026-01-11 14:11:09 -05:00
jitpack.yml updated buildscript to rfg 2024-09-02 14:17:20 -04:00
LICENSE Changed license to GPLv3 2020-06-16 01:20:29 -05:00
LICENSE-fml.txt Initial commit. 2019-07-23 15:49:20 -05:00
MinecraftForge-Credits.txt Initial commit. 2019-07-23 15:49:20 -05:00
MinecraftForge-License.txt Initial commit. 2019-07-23 15:49:20 -05:00
MinecraftForge-Readme.txt Initial commit. 2019-07-23 15:49:20 -05:00
README.md Changed license to GPLv3 2020-06-16 01:20:29 -05:00
repositories.gradle updated buildscript to rfg 2024-09-02 14:17:20 -04:00
schema.json Include special values & Include BartWorks, GoodGenerator, GTPP and GGFab recipe maps (#7) 2025-03-03 15:48:57 -06:00
settings.gradle update deps 2026-02-06 19:46:01 +01:00

License: GPL v3

Description

RexEx is a recipe exporter mod for Minecraft. The mod is/will-be capable of exporting recipes for a wide range of other mods, not just vanilla recipes, including Gregtech 5.

Since the export process happens while in a loaded world/server, any recipe modifications/additions that happen during init/postInit, including any changes made by MineTweaker, are automatically included in recipes exported from this mod. Recipes are exported into a minimized JSON format, such that keys are limited to only a few characters, and all whitespace/newlines are removed. The mod will be capable of exporting a compressed version instead, which will greatly reduce file size.

Usage

The default keybind to open the exporter's GUI is 'k', however you should be able to remap this in the controls menu of Minecraft. At this time, the GUI is rather simple, including just a single button that will execute the export process. Hit ESC to close the GUI. The exported files will be stored in RecEx-Records/, at the root of the minecraft instance.

Recipe Source Compatibility

Source Status
Shaped Fully Supported
Shapeless Fully Supported
Oredict Shaped Fully Supported
Oredict Shapeless None
Gregtech 5 Fully Supported (including all mods using the Gregtech API)
Bartworks Fully Supported
GT++ All except possibly 1-4 recipes
Forestry None
Thaumcraft 4 None

Building

Building the mod can be done using the gradle wrapper provided in the repo, with the command gradlew build.

License

This mod/sourcecode is licensed under the GNU General Public License v3, except where other licenses are included (Forge, FML, and Minecraft for example).

Contributions

If you are interested in contributing, feel free to submit issues or pull requests as you see fit. I'm sure there are things that could be programmed better or perhaps more efficiently, but since this is being developed alongside NotEnoughProduction and may change at any moment, I am not too worried about how good/bad the code is for the time being.